Terrains of "Total War Rome Remastered" - 100% Substance Designer
in-game Render, alpines and North Italy
substance designer Iray Render, Alpines and North Italy
in-game Render, Europe, grassland and hills
Crimea, fertile grassland & beach lines
highland, grassland
semi arid climate in sea sides and rocky desert on center of the land, Turkey & Cyprus
Cyprus And South Turkey, arid climate
near Bingazii, rocky desert and stoned hills
Sub artlic
sandy desert with mud cracks
England, swamp area
Separate vegetation, stone, ground, and rocky and mountain textures for all climates on the Rome map were procedurally generated based on climate map and topography.
most complicated Substance Node Graph I ever Made!
The most difficult part of the project was rendering 8k textures in the Substance designer for over 100 grids on the game map. Of course, This had to be automated. Kıvanc Cubukcu developed an amazing system that does this in Substance's python language.
Terrains of "Total War Rome Remastered" - 100% Substance Designer
I created terrain textures for Total War Rome Remastered using Substance Designer! it was a very exciting and challenging project. With Kivanc Cubukcu's engineering skills and the impressive system he developed, we were able to render 8k tileable textures using python & SBSRender in Substance Designer.