but c47 is not alone. Hellcat's are fury and coming for the revenge!
I used standard setup in World Machine, Just played with erosion values.
I exported the heightmap
I imported the heightmap in SD as an Input node. I played with cities and roads. And exported the textures
I imported the textures to Unity. I finished the background terrain using MegaScan's free tesselation shader with pbr textures
and legendary c47 cargo plane of WW2 and its trouble..
making of the dragon vs c47 scene with substance designer & unity3d
I wanted to experiment with my satellite material in unity3D. I always think that the satellite material would be perfect as a background of air vehicle renders. When I put the airplane and the material in unity3D, I thought the scene needed more action!
I upgraded the satellite material a bit. Now it is more user-friendly and also you can import heightmaps for more accurate topological results. I will update the version in the store, soon.
Dragon Concept Art by Jaemin Kim.
Model, Texture, Rig & Lighting by Truong (cvbtruong).
Music Kevin McLeod, Heroic Age