This is a very early project that I made while learning the substance designer but I never had the chance to share it 😔
Pirate Island Material is almost a terrain editor. You can wrap parameters for topology ( noise, erosion, terraces etc ), change sea level, depth, opacity of the water and foam intensity. Also, it allows you to add rocks ( you can play with sizes and the number of rocks), shorelines (change the shore distance if you like), forest (it adjustable by foliage layer slope which puts a lot of reality to the material).
I tried this material in 3 different themes by using UNITY3D: pirate’s island, Jurassic park’s island, and Amazon island.
I know I can be a slave to procrastination. But because a lot of you asked for tutorials I promise I will make one 🖐
all musics : Kevin MacLeod, https://incompetech.com 😍